RIP Minecraft Trading 

Inscrever-se 11 mi
Visualizações 194 mil
99% 12 000

The new 23W31A snapshot comes in and hits us where it really really hurts
Minecraft Updates Playlist ► • Minecraft Updates
Change log:
My Links
● My clothing line:
● My Astro Headset:
● Merch:
● Tiktok:
● Twitter: CaptainSparklez
● Instagram: jordanmaron
● Live streams:
● Amazon:
Thanks for watching, dudes! Likes, favorites, and feedback is always appreciated :)


Publicado em


1 Ago 2023



Baixar vídeos:

Carregando o link.....

Adicionar a:

Minha playlist
Assista mais tarde
Comentários : 2,7 mil   
@silentclashes7267 4 meses atrás
I love the idea of them giving players a way to get enchantments consistently so we don’t have to roll constantly, but this isn’t the way to do it, this is just tedious.
@masterkevkev 4 meses atrás
All they'd need to do is make the guaranteed enchantments when becoming master in a specific biome be the *ONLY CHANGE* - and everybody wouldn't mind. Keep the odds of all other enchantments sure - but allow players to guarantee that mending if they get to a swamp, or guarantee that frost walker if they get to a snow biome. *THAT* is fine. But jesus christ, this is awful.
@tornseeker2354 4 meses atrás
@@masterkevkev Or let the biome influence the books, but not control them. Like allowing villagers to maintain their trading pool, but making prot and punch 30% more likely in plains, and fire prot and smite 30% less likely. Sort of how Mesa biomes have more gold than other biomes, you can make regional villagers more likely to give one enchantment book than another. This would be a somewhat fair compromise and would have the benefit of more controlled trades, while still maintaining the full trade pool.
@deaconpoole7577 4 meses atrás
It could literally be as simple as repurposing the Book and Quill/Written Book items, to allow players to write the enchantment they want the villager to learn at Master Level, trading it to them to lock it in, and then just needing to reach Master Level to unlock it.
@MiTheMer 4 meses atrás
The main goal here is to encourage players to settle in more than one place!
@wortwortwort117 4 meses atrás
Anything is gonna seem tedious compared to the current broken method
@talongreenlee7704 4 meses atrás
I think they’re trying to make villager trading for enchants more tedious so that enchantment tables or finding books from adventuring becomes the most viable and least tedious option. Honestly, I think that’s an admirable attempt, but enchantment tables would have to be made better in order to compensate.
@mrtroll7849 4 meses atrás
I agree, the way they did the change is questionable, but I will be able to deal with using enchanting tables and anvils if they remove the “too expensive” mechanic from anvils.
@Questwizard 4 meses atrás
@@mrtroll7849 This. The idiotic anvil mechanics need to go before they even attempt something like this. Things like boots are already nearly impossible to get all 7 enchants on in some cases, and with top tier books being low level now, likely impossible in some skyblock maps & servers. It should never be cheaper to apply a Soul Speed III book with a work penalty of 3 than it is one with no work penalty. The whole system is just broken as heck currently.
@zelda1420 4 meses atrás
@@mrtroll7849 A long time ago I went into creative mode and gave myself thousands of levels. I was not happy when it still said "too expensive."
@gandpork 4 meses atrás
I saw one person suggest making enchantment tables like a tech tree, and to that I 100% agree
@oblivion_2852 4 meses atrás
They really gotta fix anvils. There's no reason the cost should go up after uses
@williamhu1401 4 meses atrás
My issue with this update is that it doesn't really encourage exploration as much as forces it upon players. ENCOURAGING players to explore would entail things like adding new setpieces and challenging structures to biomes (imagine large bandit camps in the forest filled with enemies and decent loot, or overrun cities in the plains where the last surviving villagers are hiding from the hundreds of zombies and zombified villagers which have taken the city), and adding visual/audio changes that make biomes look, sound, and feel more interesting (I mean, look at the birch forest Mojang baited us with versus the monotonous "50000 birch trees between 5 and 7 blocks tall" thing we have now). As it stands, what this change amounts to is "make a grindy system so players will be forced to grind all over the place so they can get enchants that make their grind elsewhere less tedious." It doesn't encourage players to make deeper, meaningful exploration of their world. Nobody is gonna stop and smell the roses, so to say, while trying to find that one rare biome for their trading hall. It just encourages them to try and cover as much distance as they can in as short a timeframe as possible to find all the biomes (assuming they don't just use chunkbase in the first place). There's also the issue of enchants being very lopsided in many cases. You've got chestplates which realistically cap at 3 or 4 enchants max (if you choose to run thorns), and you have boots which have like 6-7 enchants depending on thorns. The boot enchants also actively change how gameplay feels far more than the chestplate enchants. However, with these changes you end up with the possibility that you can't get that pair of perfect boots due to the anvil cap, and you then have to roll the dice on the enchantment table for the equipment instead which arguably makes the rng issue with enchanting even more pronounced. It's just this pattern I see with so many long-running games where the endgame is pushed back through making the same goals take more time and effort instead of giving players more potential goals to choose from and complete in the first place. It's diluting the experience in the same way a TV show can dilute itself if too many filler episodes are placed in a plot arc.
@DaTimmeh 4 meses atrás
Yep, they moved the RNG from being a one time thing (finding the villager trade) to every single tool. As someone who likes to have a backup of tools (shulker of each) this would be the worst, I just hope it doesn’t change villagers retroactively.
@miketsu7166 4 meses atrás
I personally love the changes and think Mojang is up to something. With a bit of work and balancing I think this is a great change.
@Call8129 4 meses atrás
Bro wrote a whole story lmao
@williamhu1401 4 meses atrás
@@Call8129 It's a topic that will heavily impact the vanilla survival gameplay experience (which is what I mostly play) and I have a lot of thoughts about it.
@legzzzzz 4 meses atrás
​@@Call8129Wrote a whole story about how rare the biomes are which isn't entirely true.
@hjonkamgoose899 4 meses atrás
I feel like the biggest problem with the nerfed enchantment levels on the trades is that using the anvil to combine the enchantments is just all around broken. The amount of levels required and how that is calculated aside, the anvil will occasionally just decide that because adding an enchantment to a tool would be above a threshold in exp (i think 39, could be wrong though) you just don't get to do that at all. Unless anvils are also fixed the new trades are going to be absolute pain to deal with.
@raassoliz4671 3 meses atrás
@karazsteel 3 meses atrás
Can't you just stagger the book combinations like usual? Two books together just makes it a tier 2 for the increasing costs, two tier 2s make it tier 3, just pyramid them up like normal using a good initial enchantment off the table.
@Onefishytbd 4 meses atrás
they should not have it be biome specific. instead I suggest they add lectern wood types so villagers will have different trades depending on what wood the lectern is made with.
@TheSpencermacdougall 4 meses atrás
That's a good compromise. "You want mending? Make a Mangrove Lecturn!"
@BigBadBicycle 4 meses atrás
This is a decent idea
@ellieahearn4055 4 meses atrás
And this would make decorating better. I tried to make a cherry wood home for a villager. And the oak lectern ruins it.
@QuantumPurple 4 meses atrás
Eh it wouldn’t be a good idea, or something like that idk
@Zeratultheking 4 meses atrás
@@QuantumPurple Why, it does what the devs want make you explore to the biomes, but allow you to keep your base without having travel several thousand blocks to an ice/desert biome that isn't common. The idea alone of needing to not only have a villager in a specific biome but then have to level them up to master is asinine at best. This idea at least allows you to keep the pain staking process of leveling them up, able to be done close to your base and done several at once rather than making mini bases.
@lancearmada 4 meses atrás
Honestly they should spread them out between more villager types to make the others actually useful. For example the fletcher or butcher could have hunting related enchants and the smith could have tool related enchants.
@legzzzzz 4 meses atrás
I personally think that's the direction they're going for. I think Fishing Rod enchantments will come to Fishermen.
@KeatrithAmakiir 3 meses atrás
See THAT would have been a great improvement!
@Eufamis 4 meses atrás
unless they change the enchant combining system. you won't be able to get a perfect sword or boots (possibly other items as well) from villagers alone anymore. it'll be "too expensive to combine them all"
-Can't you combine the books into one, and that one book only costs 1 level to apply to the equipment?- edit: nvm
@NeedForMotivationn 4 meses atrás
@@noimnotgoingtoenteraname no. The cost carries over from all books. You can cleverly combine them to 1 book, but will be very expensive
@Eufamis 4 meses atrás
@@noimnotgoingtoenteraname no combining the books makes it even more expensive to apply to tools
@antonitocotter447 4 meses atrás
​@Eufamis Hopefully they have Ssundee's Cactus EXP farm prepared..... cause that's gonna take a while.....
@phoenixcraft9940 4 meses atrás
Good. Me and all the older minecraft players have hated the current minecraft 'late-game' as it completely kills creativity. You shouldn't be able to make perfect items and should be forced to think about decisions you make.
@TylerDollarhide 4 meses atrás
The only change in trading that I'm okay with is no double curing. It's a bit op.
@jAujAl1 4 meses atrás
One thing that's overlooked is that this is not confirmed a 1.20.2 feature, it's listed under the experimental features and Mojang are actively seeking feedback for this rebalance.
@SilverPh3nix 4 meses atrás
Exactly people are acting like this is not gonna be changed at all
@NorthernLaw_ 4 meses atrás
Shouldn’t implement this horrible change, hopefully they don’t
@roguewasbanned4746 4 meses atrás
Good it should be scrapped. It’s a cool feature but it should be made for it to be not impossible to get enchantments in other biomes, just unlikely. I don’t like the idea of being forced to go set up villagers in other biomes rather than play the game normally without this feature at all
@roguewasbanned4746 4 meses atrás
@@NorthernLaw_it’ll be a go to mod to change this if it goes into the game this harshly
@jAujAl1 4 meses atrás
I had only heard about the double curing nerf and I think that is an unequivocally good change. However getting rid of randomized trades is going way overboard.
@greengargoyle4660 4 meses atrás
Nah I really like it. All I ever need is a villager for efficiency, mending, unbreaking, and protection. Now I have a super easy way to guaranteed get those, I just need to go to a couple villages and do some trading. No more cycling for hours on end. I love this change
@MrBadWifi 4 meses atrás
I'm sorry but like you've had to cycle for hours like legit I've never seen someone do tbat
@Makowako_ 3 meses atrás
@@greengargoyle4660it will take way longer to find a swamp then roll mending 9 times out of 10
@mrclancymac1 3 meses atrás
@@greengargoyle4660 you’re completely wrong on this
@a_d3mon 4 meses atrás
A neat way they could reinforce enchanting at an enchantment table would be if you put in an item, then a book, then the book has access to that item's current possible enchantments. It would make enchanting at a table less tedious because then you're not having to fight to get that enchantment to a book.
@roguewasbanned4746 4 meses atrás
Maybe if the books bought from villagers have to still go into the enchantment table with the item like you said. The book will be titled with stuff like “maybe protection, maybe mending” and then the accuracy of what book you bought gets better depending on what level villager you have. You then spend levels with that book in the enchanting table trying to get a high level enchantment on the book’s possibilities
@emmettjaakkola3183 3 meses atrás
Basically a disenchantment table.
@Akhimed 4 meses atrás
I’d say if what they’re trying to do is encourage exploration with this change. Then they should make books more common in loot chests (villages, treasure loot, outposts etc). Instead of forcing us to “explore”, encourage us to explore but just make it a bit harder to settle down if you get me
@wafflin9320 4 meses atrás
You will never, ever, see protection again while cycling through trades.
@randomnessgaming3847 4 meses atrás
So what you’re saying is most of the villagers don’t have or use protection?
@coalmine9666 4 meses atrás
You will never, ever, see protection again while cycling through trades.
@BeanTownStevo 4 meses atrás
​@@coalmine9666 So what you're saying is most of the villagers don't have or use protection?
@LostLyfe_ 4 meses atrás
​@@BeanTownStevoNo they removed it from villager trading
@sarathebest7889 4 meses atrás
@@BeanTownStevo You will never, ever, see protection again while cycling through trades.
@alexanderhoak 4 meses atrás
On one hand, this will be super convenient if you are looking for a specific enchantment. On the other hand, people (like myself) who prefer to collect the whole set are going to have our work cut out for us. A bit of a clarification question if anyone knows: Are the trades tied to the biome the villager is currently in, or the biome they were born in? i.e. Can any villager sell mending if they are leveled up in a swamp, or do they have to specifically be a swamp villager? Also, if the former is the case, can you get their first trades in one biome, and there last one in a different biome, or is their trade pool locked upon the first trade?
@nembutsu1045 4 meses atrás
I'm pretty sure a villager has to be born in the correct biome if you want specific trades. once a villager is born it has the corresponding skin which doesn't change when you move it to a different biome. if you want mending you need a village or a breeder in a swamp biome and it will only sell the specific books. but not the max level bc that would be "op"
@mrclancymac1 3 meses atrás
Collecting all of them, is just not gonna be a viable option
@nembutsu1045 3 meses atrás
@@mrclancymac1too much effort and you still cant get the max level enchants 😕
@collin5425 4 meses atrás
Sooo probably unpopular opinion but I like the idea of where their taking this. But the execution is a bit tedious. I’ve been find more lately that as a MC vet the game feels too easy and I run out of things to do in a new world pretty fast. Thus turning to mods to extend the world longevity. I like the changes with netherite making end game more challenging to achieve, but getting the perfect set of amour enchantments already takes so much time even with an xp grinder and even longer without, so I feel like this change needs some refinement
@cheezballz8146 4 meses atrás
This COULD be good if they didn't have it on the biome system and found something else, the things you would need to do to bring specific types of each villager to one place if you wish to make a classic trading hall would be just a pain and tedious because jungles and swamps, they are kinda rare and often times can spawn up to a 1500 blocks apart meaning I would have to either move a villager 1000 something blocks or take it through the nether which is just a pain, not to mention you would have to build like 6 different breeders just to get protection, sharpness, mending, and silk touch villagers. Rather than just making your existing mechanics to get enchants with villagers more tedious and annoying, why not just buff the other method being the enchant table. If people go out of their way to make whole trading halls and villager breeders just so they can have enchants make it so your other way of getting enchants is actually viable, for example perhaps make it so it doesn't take as much exp to level up or make it so the e-table has mending, it doesn't take levels, or just make it useable beyond getting a basic fortune pickaxe because thats what 90% of all players use it for.
@bloklord5325 4 meses atrás
My main gripe with this change is the impact it'll have on the enchantment table, at least in the way I use it. I like to get at least two enchantments from the table on my gear beforehand before I max it with books. This saves on the cost of getting certain books from villagers. It's tedious, but with a good experience farm, is generally worth the effort for me. The issue is that now, it'll become much more necessary to use to avoid enchantments getting to expensive with the anvil. Normally, I would say it's a good thing to incorporate an underused block into progression, but I don't think this is the way to do it. People will just be resetting over and over for only prot 4, unbreaking 3, and efficiency 5. It just feels like an extra annoying obstacle to getting maxed gear, and it's not nearly as interesting as collecting villagers from all the different biomes. Unfortunately, I can't think of any good solution for this specific problem. I don't even know how much of a problem it'll end up being, since we might just all get used to it. Thoughts, anyone?
@diplogod5704 4 meses atrás
I kinda hate the current enchanting system. Constantly grinding to level 30 and hoping u get any good enchants on ur gear is annoying, but having librarians with good enchants made this not so bad. After this nerf, it's gonna be harder to get any good gear
@ABlackWoman 3 meses atrás
I like this it makes you explore your world do things in different biomes and is more effort than just breaking and placing a lectern till u get max gear.
@EtanChamare 4 meses atrás
For the wandering traders, they should add these as things they can sell: - ⁠Maps to villages in specific biomes - ⁠Various armor with different trims already applied - ⁠A new armor trim exclusive to wandering traders - ⁠Maps to ancient cities - ⁠Maps to trail ruins
@samc9516 4 meses atrás
What's this? Actually useful suggestions which improve the game and which even make sense for a wandering trader to have? This would be thrown right out!
@VDG69420 4 meses atrás
Whoever is reading this: Your skin isn’t a paper don’t cut it Your body isn’t a book don’t judge it Your heart isn’t a door don’t lock it Your life isn’t a movie don’t end it Your beautiful Be you... Stay safe (By the way I’m also a small youtube looking for your support) I didn’t create this quote 💕 Just trying to spread positivity🙂
@rowan4327 4 meses atrás
I like the idea of the maps to other villages and armor trim stuff, but I think the other maps should be given to cartographers, not wandering traders.
@memor22 4 meses atrás
This is genious EXCEPT, ancient cities and trail ruins are lost to time, how would that man know the paces to them
@TyDreacon 4 meses atrás
The problem I see is that I feel like the goal is to get players to explore. But between anvil limitations, the apparent lack of Protection enchantments, and the muckery of setting up Swamp villager trading, I feel like it's pushing more towards "just don't use librarians." Which is fine for nerfing librarians, sure, but doesn't do good for getting people out of the proverbial house. They'll just drag a cleric in from any random village and pound an enchanting table with one hand while the other swings a fishing rod.
@DavidRomigJr 4 meses atrás
This is interesting. I always found getting enchantments through librarians to be way overpowered to the point of being an exploit because of the way you can manipulate them. There is a good split between people liking and disliking this change. Of those that dislike it, a good number dislike what I see as the patching of the exploit. I think this is overall a good thing. They are improving villagers and trading. I’m sure the first set of changes will be jenky and will likely require balancing. Because I don’t get to play all the time, I still max out my gear through enchanting and it can take a while. The exception, of course, is getting mending from a librarian. This change will actually make it easier for me to reliably max out my gear. It just may take some legwork depending on what I need. (And there will probably come a time where I’ll try to collect librarians just for the fun of it- even if you balance things, some of us will still do questionable things just for the heck of it.)
@oceanman5852 4 meses atrás
feel like the consensus is pretty consistent. the idea that you can guarantee certain trades dependent on biome is not a bad idea but the biggest problem that's always been with villager trading is that villagers are the biggest pain in the ass to move. if they're gonna do this and make villager trading this much more tedius they could at least make it in any way easier to move villagers from place to place. also never getting the max level enchant is just annoying and unrewarding especially for the time it takes to upgrade a villager to max level. really hoping they rework this before release.
@Hydra48 4 meses atrás
Okay so I really like the idea only having certain enchantments show up at certain biomes because it's less random. The two things I don't like are locking the best enchantments behind the master level and having to transfer villagers to biomes where villages don't exist in order to get certain enchancements.
@chasefleetfang9542 4 meses atrás
As much I kinda dislike that they're nerfing enchantment trades for Librarians, I do appreciate the fact that a.) They're making the Wandering Trader more useful, b.)They have removed the 30 XP level limit on combining multiple enchantments with tools, armor, weapons and other enchantments, c.) They increased the quantity of Diamond Ore when exploring Deepslate Caves and d.) They have devised a way to consistently get the most desired enchantments based on biomes (Mending, Fortune, Unbreaking, etc.) This may be a hard pill to swallow for Minecraft players out there, especially for veterans, but it's a welcome change that they're rebalancing Librarians. Also, the XP level limit might just be a bug in the experimental snapshots, but keeping my fingers crossed that they'll actually remove the limit for anvils
@greengargoyle4660 4 meses atrás
I 100% agree. All the hate in the other comments here is unwarranted. This is a tentative change that they clearly thought a lot about and ultimately isn't a huge deal in the end anyway. I really think it's for the best, but even if I disliked it I wouldn't think it was a huge deal
@mightypharaoh7586 3 meses atrás
⁠@@greengargoyle4660no it’s not. A good change is one that the whole community isn’t debating on whether it’s good or not. All this is doing is splitting up the player base. Personally I’m not going to bother playing the update if that change goes through.
@ripizhonubi7472 3 meses atrás
@@mightypharaoh7586 so the abolition of slavery in america was not a good change?
@shigekazusan3103 3 meses atrás
@@ripizhonubi7472 do you actually want to start this debate?
@ripizhonubi7472 3 meses atrás
@@shigekazusan3103 not really, i don't event know what the debate would be about
@snail_stuff 4 meses atrás
I love the change to wandering traders, but if they're gonna go through with these villager changes, they've gotta add jungle and swamp villages
@semajniomet981 4 meses atrás
Cherry forest villages too?
@RealDJB 4 meses atrás
@@semajniomet981 those don't need to exist, the biome is very rare anyway so it'd be sad to encounter it just to find another generic village there.
@GrimGrimmm 4 meses atrás
I want them to add those villages considering the fact that we already have the villager outfits for jungle and swamps
@DarkosaDarkRave 4 meses atrás
@@RealDJB very rare? I find them pretty often
@RealDJB 4 meses atrás
@@DarkosaDarkRave I don't actually know _how_ rare they are, but I've only encountered a Cherry Forest like twice. Not that I have much room to talk, I don't explore :/
@MichaelIsaiah-fu8qd 3 meses atrás
So what happens if you already have a trading hall with those specific enchantments. Does it pretty much delete all your enchants and restart the villager from scratch or do you think you keep them just applies to any future villagers you would trade with ?
@analysissel 4 meses atrás
I think part of the point of this is to make it to where villagers can no longer make the enchantment table a worthless mechanic. Before, you wouldn't need to build one at all if you got a librarian farm setup early. You'd only need an anvil.
@infernogaming8421 4 meses atrás
I've always kinda hoped that villager nerf would be more like a diminishing return type thing. Like specifically for the curing it would be like: (none of these numbers are exact they are just examples) first cure: 1/2 off second cure: 1/4 off third cure: 1/8 off this would make it where, if you really wanted the 1 emerald trade you could get it but it would probably be an end game project and it would make getting it for more than one villager into a much harder process. Now while this was mainly an idea for the curing I think I could also see it working with enchant books. Higher level books are a LOT rarer, it's a simple idea but I think it would solve the problem of villagers being over powered at least for early game progression. That said I love the fact that they are trying to nerf it but I dont think nerfing the villagers the way they are and to that degree is a smart option now that this type of villager trading is ingrained in most players play style, there needs to be a way where late game players can still get villagers that are worth it to them side note: dont want to argue just wanted to share my thoughts
@nicknick493 4 meses atrás
I think its good that they nerf villager trading considering it just makes the enchant table useless but this seems like a terrible solution to it lol A better way would to just remove book cycling and add more chances for the villager to sell books or make the books lower level enchants, making it cost a lot more
@hongkong8907 4 meses atrás
Pretty sure so many more people would be pissed if they removed rerolling trades instead lol.
@wouterzonneveld2305 4 meses atrás
This is such a horrible change in my opinion. The only way I see this change as ok, is when enchanting gets an overhaul as well. We need some control over what enchantments we are putting on our tools. In my opinion, enchanting is a quick and easy way to get some random enchantments, a trading hall takes a lot of time to build, but gives you full control over what you get. Another option would be to be able to disenchant tools and somehow get the enchantments on the tools on a book
@KwikBR 4 meses atrás
trading halls just got too easy. you could spend 20 minutes max getting materials to build an automatic villager breeder that makes 20 villagers per hour
@captainbeefster 4 meses atrás
Hopefully they go back on this change. I can’t imagine having to cart around villagers to dozens of biomes just to get a specific set of enchantments that I want to use consistently.
@tr7zw 4 meses atrás
I hope they don't go back. The old system clearly was too overpowered and game-breaking.
@sirbar715 4 meses atrás
​@@tr7zwbad opinion is bad^
@autogamer1229 4 meses atrás
​@tr7zw yeah it was but this makes it semi useless, especially when stuff like mending is locked behind villagers you can't find while traveling.
@ShiningMixer 4 meses atrás
​​@@tr7zwdude, it is a sandbox game. Wdym overpowered? It's not call of duty for gods sake, it was perfectly fine that you had to spend a pretty big amount of time doing boring task to get enchantment u r looking for. Now they are mostly pointless and u better off looting end cities. U don't even get max lvl enchant for MAXING OUT villager. Dumbest decision they ever made
@samwilde8311 4 meses atrás
​@@tr7zwmaybe don't go back but this is not the way to make the system better
@serafira 4 meses atrás
I personally think the idea here is good, my issue with it is that the thing setting what the villagers give you is biome, it makes getting certain trades a huge pain, which is, I suppose, what the devs intended. Some worlds you just don’t have certain biomes within thousands of blocks, which makes it, not necessarily harder to get these villagers, it’ll just take a ton longer and be more annoying
@edwardhardin9411 4 meses atrás
Mending is way too important of an enchment to lock behind a max level swamp villager. You'd need to find a village and a swamp, breed a villager in a swamp biome, make them a librarian, max out their level, and even then it's going to be a very expensive trade. That is way too complicated for something so essential and damn near impossible to get from any other method. If they were to remove a step by making swamp villages real, that would be understandable, but even then, it wouldn't be fun.
@hongkong8907 4 meses atrás
If they do go forward with this villager trades, they'll probably make new village specific to more biomes. I do believe this is an experimental thing
@pizzatopping2819 4 meses atrás
Villager breading and trading is such a grind but it has the biggest payoff and now that's gone. I really hope Mojang isn't going to keep this permanently.
@philsey6913 4 meses atrás
I was about to start on a librarian hall in my new world. I am SO glad that I saw this video. Thanks!!!! I won't be updating to 1.20.2 until I get it fully established.
@SpecialOps41 4 meses atrás
Why can’t they just make the villagers more environmentally aware kind of like enchantment tables. So if you wanted all the enchants at a high level you would need to make a grand library around the lectern. Or say you wanted better gear from a smith you would have to make a decent sized smithy with each anvil separated out and on top of different ore blocks around their table. Heck maybe the amount of same type villagers with a certain spaced out area increases what they can all do together, maybe even making one of them the grand librarian or smith.
@vixiannaatheria2555 4 meses atrás
Cosigning. This is great. It encourages building, creativity, exploration, and treating villagers like human beings.
@OmnipotentNoodle 4 meses atrás
Super dope idea Imagine how cool itd be to have your trading hall and its like a huge market street of specialist buildings You could even have it so that master traders can be upgraded, so you can get a prot 3 villager when youre still early game, then build up his library to get prot 4 when you have more resources. Maybe even have different max levels depending on biome, so the desert librarian can upgrade further with a larger library for efficiency 5?
@hafplace1346 4 meses atrás
probably too much code/work this is still good
@hustinyano.a 4 meses atrás
Great idea
@XShadowCatzX 4 meses atrás
I’ve been playing 1.20.1 modded recently. I think I’m gonna stay on 1.20.1 until they take this change back. I think I’ll try backing up my world and then getting every villager I want (I already have quite a few, better safe than sorry tho) and then converting over said world to 1.20.2 just to see what happens. Will they keep their trades? I definitely hope so. If not, looks like 1.20.1 is the final version I’ll play for a while. edit: I wanna clarify that by “modded” I mean lightweight QoL mods like Appleskin and Enchantment Transfer, no mods that actually add blocks or anything
@JacobTheCroc 4 meses atrás
If they want to do this change, they need to change how Anvils work because not only you have to go and drag villagers around, breed them in specific biomes but also make it impossible for your anvil to even combine those enchantments in the first place because "too expensive* nonsense comes in.
One thing I don’t see people talking about all that much is how there is now more information needed to play this game. Gotta remember a whole trading table and for new players or those out the loop they just won’t know how villagers work
@bloodren0374 4 meses atrás
Really cool of Mojank to see people having fun and decide stopping it is more important than anything else. Just like with the fishing update.
@gibustheinfamous 4 meses atrás
The changes to librarian trades sucks, but I can see the Wandering Trader changes make him exponentially more useful in challenge runs.
@Popsculpture 4 meses atrás
I bet there is going to be a Mod out there that rolls this villager change back and it's going to be essential to all mod packs moving forward lol.
@shachardahan1081 4 meses atrás
Maybe even a datapack
@toastr1255 4 meses atrás
It'll probably be integrated into the easy villagers mod
@baltazard133T 4 meses atrás
But in other words the hell with us bedrock players on console, we're just frîçkêd anyway we go eh?
@thatguypete7149 4 meses atrás
Bedrock players are always second-fiddle, Mojang just doesn't want you guys to know that. You'll always have microtransactions, you'll always have shittier redstone, you'll always have worse graphics, and Mojang does. not. care.
@bluetyphoon2100 4 meses atrás
I love having to grind emeralds, get hero of the village, and then going to a specific biome to get efficiency 3. Super cool that I need 4 of them to make one max tool. Really neat how they haven't changed the level39 anvil mechanic or enchanting at all. Awesome. Mojang is headed in the complete wrong direction with this.
@JamVsJam. 4 meses atrás
If they wanna make enchantment table to be the main source of enchantments. Then i certainly think they should improve upon the enchanting system and not have it be a RNGfest, aswell as changing the exp altogether so it isnt based on making huge mob farms or making furnace arrays. But rather, let it be something u gather over time as you do different things. Like exploration, building, tending to animals/crops etc. Variation is key. I have mixed opinions regarding this snapshot. Yes, this eliminates SOOO much time you wasted on cycling through RNG trades. Where it could take you minutes to find specific enchants, or it could take hours. And if you were picky about prices, then that also adds to how long it would take. But i also dont agree with this change, i would rather have villagers give limited amount of max/higher level books, than to give unlimited amount of low level books. Unfortunately, people would just breed new villagers to get around this. Which just goes to show that there would have to be restrictions that u cant get around in survival mode.
@realsushrey 4 meses atrás
"Changing the exp altogether so it isn't based on making huge mob farms" Preach. Whacking spiders for two hours is antithetical to fun. They need to buff the bottles of enchanting, and make the part of the loot table of Bastions and Ancient Cities.
@Owlboi 4 meses atrás
Seeing as XP requirement increases exponentially the more you combine something in an anvil, this will make getting max equip near impossible unless you're lucky with enchanting.
@vernonowen5358 4 meses atrás
If they go through with this, I really hope (probably in vain) that it doesn’t revert existing villagers already leveled up
@hongkong8907 4 meses atrás
Good chance it won't since you've already traded with those villagers anyway, which locks their trades. But of course I could be wrong on that.
@SpraqNetworkR1J 4 meses atrás
I think this is much more assuring when trying to get enchantments. It doesn't take long to get them to master level.
@Mj-ez7vy 4 meses atrás
I feel like if you go through the effort of maxing out a villager you should at least get a max level book from it. I think it should be the initial trades that can't have max level books instead. Edit: Dang I was just putting my two cents out there, wasn't expecting this much attention 😅 I guess maxing out a villager isn't all that hard, but it would become a bit harder now that you need villagers from specific biomes. Also, although villagers won't be able to get you max level prot, sharp, etc., there won't be any rng anymore, so now it's a proper trade off between villagers and enchantment tables rather than villagers being the obvious choice. I still think they're nerfing a little too much, but the change is growing on me now.
@tr7zw 4 meses atrás
What effort? Trading with a villager for 5 minutes and a hand full of trash items? That clearly doesn't compare to the time needed to farm 30 levels of xp and have good luck enchanting.
@granathd 4 meses atrás
@@tr7zw finding a villager, moving that villager to the correct biome will take MUCH MUCH longer which directly depends on where you are and how far the biomes are. Vs building a mob farm, spending like 20-30 mins to get to level 30 and only needing 1 min to get back to 30 after doing a level 30 enchant. So it is a level 30 enchant every minute after the initial 20-30 mins. *Max level multi enchants* Now for villagers, moving them will be very painful, you may not have a biome near you and make take anywhere from 10-30 mins to find the biome you want, then even longer to find a village and if its a biome that doesnt have a village then tough luck, spend an hour boating to the biome or spend a hour making some rail track or whatever and all of that for a not even max level book, which you have to go far to get. You tell me which is more effort. Oh almost forgot, the build time for that railway system (because using a boat would be ridiculously long to bring everything to a central location after moving them) plus the time it takes to get enough materials for that build. Meanwhile you can make an xp farm with cobble, or after a while building a nether gold and exp spawn, which will get you to level 30 in under a minute.
@memor22 4 meses atrás
Maxing villagers is not hard jeez people stop being such crybabies
@granathd 4 meses atrás
@@memor22 yeah maxing isn't hard, finding one then moving one (or multiple) hundreds or thousands of blocks just for a trade afterwards moving em back is(and if you don't move them back you'll have to travel that distance every time). And the trade isn't even max level. That's just a tiny little bit harder
@LavenderTownsGhost 4 meses atrás
I like the idea of having set enchantments based on biome, it encourages players to explore more villages. but the fact that there are two sets tied to biomes without villages kinda ruins that. hopefully this means we're going to get jungle and swamp villages soon? also hoping they get rid of the level cap on combining enchanted items
@nahummy 4 meses atrás
it doesn’t encourage, it’s more like having to go out to get the books you want. if they wanted us to explore then they should js add structures, not some villager nerf
@crispin-freeman 4 meses atrás
Hopefully this nerf is necessary because theyre planning a massive End Update that will make enchantments easier to comeby. Probably wishful thinking, but making enchanting harder early game does make sense if they want to make the new End feel worthwhile exploring
@amcmahon134 3 meses atrás
On the one hand I hate that the best/easiest way to obtain every enchantment is to abuse the villager trading system, I also hate the way they went about solving it. Hopefully they can find a better alternative; removing double curing helps
@TK-30115 4 meses atrás
My only real issue with the change tbh is the fact the some of these biomes are rarer than others. Of they were all as common as plain that would be better. I like that it further insensitivises exploration, and the evil lil' coloniser in me is gonna have some fun with this.
@spiderninja_1 4 meses atrás
I’m in the middle on this trading change. On the one hand, I like that there’s a way to guarantee certain enchantments, cause I hated the RNG factor trying to get a specific book. On the other, I’m not a fan of the prospect of having to transport a villager hundreds or thousands of blocks to and from a biome just to see that specific trade.
@nextphaser 3 dias atrás
Well not really, you could cure naturally spawning zombie villager, or you could infect 2 villager and then transport them, transporting zombie villager is much easier than transporting villager as zombies follow you
@nextphaser 3 dias atrás
Well not really, you could cure naturally spawning zombie villager, or you could infect 2 villager and then transport them, transporting zombie villager is much easier than transporting villager as zombies follow you
@MostSaneJJKfan 4 meses atrás
Mojang has this thing where that try to nerf things by making them more annoying to get it’s you didn’t make it harder/challenging to get you just made it tedious
@Helveteshit 4 meses atrás
They want people to travel more, explore more biomes and that
@MostSaneJJKfan 4 meses atrás
@@Helveteshit except there’s nothing to travel for there’s just empty space everywhere what they need to do is add more structures and things to find that would make people want to travel more
@fasthands1631 4 meses atrás
thats the entire point of survival games as a whole
@patricksocha6930 4 meses atrás
@@Helveteshit there’s NO JUNGLE/SWAMP VILLAGES. So why force players to drag villagers to either biome just for specific trades?
@Kollishun2169 4 meses atrás
@@patricksocha6930makes it harder to get
@Avery_37 4 meses atrás
I think they should only do the master trade being predetermined. That would make it easier to get a single trade you want without completely destroying the trading system.
@ShayTheValiant 4 meses atrás
As someone who likes being overpowered or having overpowered things, I don't like that I can't get Mending on the first trade for one emerald anymore because of the one-time curing discount. I also don't want to transport a villager all the way to a swamp biome and fully level it up just to get a guaranteed Mending book that again only gets discounted once.
@gabrieldavis5794 3 meses atrás
I kinda like it, requires you to move between villages, establish trading routes.
@manofwill2468 4 meses atrás
I'd like an update that adds more structures to minecraft. Doesn't have to be villages, mayhaps abandoned villages, or like a solo village that setup a house somewhere, idk id just like more reasons to not setup shop in one particular area.
@lordofthebombs 4 meses atrás
I like the idea, but maybe instead of locking the high tier books behind specific biomes, you have to gamble the librarians to max level and hope you get the one you want?
@Anonymimus 4 meses atrás
Dude... getting the best possible armor already takes ages as is. Why is it that Mojang with every new update, they feel the urge to make this already giant game even more time consuming...
@wispz1338 4 meses atrás
still easy to get netherite armor, especially since its easy to find the plating from treasures
@joanw131 4 meses atrás
Exactly. It's like they're making the game for crazy youtubers and not the average player
@temporarynickname 4 meses atrás
Lmao then maybe just don't get the best possible armor? Why do you need it so much anyway? They are nerfing a clearly op feature but y'all of course just want everything the easy way.
@deamonsead 4 meses atrás
​@@temporarynickname tell me how long you think it takes to get the best possible armor and explain to me how it is "the easy way"
@temporarynickname 4 meses atrás
@@deamonsead nah
@ItzCPU_ 4 meses atrás
The recent villager change could also have a negative impact on survival PvP servers or players who heavily rely on making a large amount of enchanted gear. With the increased difficulty in accessing villagers, it becomes more challenging to gather essential enchantments for competitive gameplay or for crafting powerful gear. This could potentially shift the balance of the game and affect players who enjoy the survival PvP aspect or those who heavily invest in obtaining enchanted items for various in-game activities.
@jlichty2128 4 meses atrás
literally makes high level gear more exclusive. it rewards hard work, exploration and building.
@callumworkman 3 meses atrás
I hope this doesn't affect pre-existing villagers that have already locked in their trades since I worked hard getting the enchantments I currently have with my villagers. I don't think it will affect it tho...
@MegaChickenfish 4 meses atrás
Well, * pulls out flint and steel * it was nice while it lasted. I am not dragging multiple villagers miles into a swamp biome just for an enchanted book. edit: OK fine I might still use villagers at rank 1 assuming I can still get a fletcher to buy sticks and trade me large numbers of arrows, that's still a good non-sweaty use of villagers. Too little too late though, the village is already on fire.
@SolarE845 3 meses atrás
I'm personally fine with this change as long as they add naturally spawned Jungle and swamp villages and make it so combining books uses fewer levels
@theoneunknown429 4 meses atrás
fortune, mending, and silk touch are the only enchant that i think it would be relatively understandable to do this with. even that i think would be annoying, but i think its unnacceptable for something like unbreaking and sharpness
@Vazalemma 4 meses atrás
So now people are forced to use giant minecart tracks to bring librarians from every corner of the world back to a centralized location. They better make minecarts better/faster alongside this, otherwise this is going to be very upsetting
@patricksocha6930 4 meses atrás
They also better make swamp and jungle villages otherwise it’ll be even more upsetting.
@walls171 4 meses atrás
Yes indeed the game is wanting players to build and make transportation and use minecarts and play more with the things that are in the game if they want to get god tier setups for the enchantments Is also about exploring and finding the biomes
@LoganNagol 4 meses atrás
You do understand enchantment tables still work right? You don’t need an automatic enchantment generator farm lol
@toastr1255 4 meses atrás
@@LoganNagol Enchantment tables are far more RNG-based. You can only see one of the enchantments you'll get at any given time, and they're rarely max level. Villagers gave a stable, repeatable way to get max level enchantments. Once you got the trade once, you could repeat it to put on all of your gear. With this change, you can't just lock in efficiency 5 to put on all of your tools anymore. Maxing out gear is going to be way more tedious now, as the lower levels that the villagers give make it just plain no longer possible to do all of the enchanting in the anvil with their books. And, perhaps the most important point, _you cannot get mending from an enchantment table._
@Perfektionist 4 meses atrás
Maybe they should finally give us chains to combine a powered minecart and normal minecarts to a train. I got a mod for this. But this should be in the game!
@StarlightDidAThing 4 meses atrás
I'd be fine with this change if you were guaranteed max level books after enough trading, similar to the level system already in place for them, they'd increase the level of books (as well as maybe the price)since it's not difficult to get the books and combine them in bulk, just takes longer now. They're taking an already annoying and OP process and making it just more annoying but still just as OP, this nerf isn't really a nerf more of an obstacle, lengthening the already monotonous task of setting up villagers. I mean hell I still used enchantment tables to get me good enough gear for the dragon fight, I'd maybe get mending and unbreaking before hand but that was it and I'd only have mending and unbreaking for the elytra, and only well into late game get round to perfecting gear
@tenthant 4 meses atrás
If you can find the biome this is kinda nice, less cycling to get the enchant you want.
@zenengineer5803 4 meses atrás
Are the enchantments dependent on the location or on the type (clothes) of the librarian? If the latter you could move librarians around to a trading hall, maybe even breed them with a 50% rate I think)
@SWSe2 4 meses atrás
I always thought villager farming was a weird thing to incentivize so heavily, so the nervs seem approproate to me. But maybe they can find a compromise. Balancing will never be perfect for everyhing, but in the end it's just meant to be fun I guess.
@Aarnwolf 4 meses atrás
In my opinion, this is actually a pretty cool change. It makes the player go to different biomes for different enchantments and the lore expands and now you don't have to be in P A I N to cure a villager like 12 TIMES IN A ROW. It's also nice that villagers aren't that *buff* anymore so now getting enchanted armor is actually a little harder which is nice.
@ye3623 4 meses atrás
You're missing the part where you have to bring them all back to the central location of the hall....and what this will do to SMPs
@Aarnwolf 4 meses atrás
@@ye3623 Well true, but you could also make a super cool nether hub which makes routes for all the different biomes and have like biome themed trading halls there. And in SMP pvp would be more interesting because the player would have to explore the world and grind for all the different enchantments.. or u know, just use an enchanting table.
@mikamekaze 4 meses atrás
Villager farming had been one of my favorite things to do since they reworked it. This takes all of the wind out of my sails, so bummed.
@jam_111 4 meses atrás
Yes that is one of my favourite aspects also so this is upsetting
@ukyoize 4 meses atrás
Wow, people like this really exist. I would personslywould rather Mine and Craft on game called minecraft, but what do I know?
@V2Nitro 4 meses atrás
@@ukyoize Literally what is stopping you from doing that? You can choose to not interact with the existing trade system if you want to. These changes do nothing but make the system more tedious and limiting. Removing options in a sandbox game will ALWAYS be a negative.
@the_undead 4 meses atrás
This is an experimental change in Mojang is looking for feedback, they do want to change how librarians work and I think they're going for the negotiation method, make an absolutely terrible offer and then meet the community somewhere in the middle between the way it currently is, and they're horrible offer
@Swooshymwah Mês atrás
They didnt make the game harder they made it tedious, its not a "THIS IS IMPOSSIBLE" feeling. Its an "ugh" feeling
@kingchocolate8134 3 meses atrás
this means that its difficult to make trading halls now with a variety of books. However, idk if this could work or not, but if villagers dont change from (e.g.) a jungle villager to a plains villager when transported to the nether, then trading halls still could work since they would keep their trades. but, this wouldnt work in early game since early trading halls in the nether arent too feesable
@mikeprolas2027 4 meses atrás
I feel like if you go through the effort to get villagers from different biomes in the unlockable trades like protection you should be able to get max level of luck unstead of getting rid if that chance
@GamerBryce 4 meses atrás
This is a good change cuz now the game takes longer and enchantment tables have a use now
@darkbat8000 3 meses atrás
i would rather do villagers than get 30 levels just to get one enchantment on one piece of armor that i cant even enchant again with the enchantment table AND the enchantment table doenst even have mending
@gardenshed6043 4 meses atrás
I think this is a good change. Villagers were way too OP. But I’d like to see a separate way to get villager trades down ridiculously low. Something to replace the cure cycling system we had. One that rewards the player for being kind to the villager. Maybe just a marginal increase in an entire village for spending more time in the village boundary. Maybe for defeating a raid. Maybe for killing zombies that are near villagers. Maybe for filling out a villagers inventory with food. And have a cap on how much these decrease the trade by so that to get down to 1 emerald trades like before you have to do all of them. And maybe make it so you get Eff 4 and Sharp 4 instead of 3. Just 1 down from max instead of 2.
@ArklusDryxal 4 meses atrás
So basically they only made the game more tedious, not harder. I feel Mojang needs a lessen in design.
@phoenixcraft9940 4 meses atrás
How is exploration tedious but breaking and replacing a block over and over for four hours not tedious? You guys are insane.
@deleteduser8652 4 meses atrás
​​@@phoenixcraft9940I think minecraft was not the game for you to begin with😅
@ArklusDryxal 4 meses atrás
@@phoenixcraft9940 I would rather gamble than build 7 bases for one purpose. Not an issue for me because I planned on doing so anyways, this just solidifies my plans But I would say you are the insane one.
@italomala7387 4 meses atrás
​@phoenixcraft9940 because they are forcing us to explore, or rather to forcing us to use chunkbase to find the biomes we need, if they're going this route we need a way to change what biome the chunk is in. And also remove the anvil penalty you get when you use it.
@sicksid3534 4 meses atrás
Wow what a game changer! Guess the enchantment table gets more use! Did they increase the amount of enchantments you can put on stuff as well? Because if you have to combine 2 prot III Books and then apply it on your boots, that already have a lot of enchantments, won't it say too expensive?
@LunnarisLP 4 meses atrás
I think trading should get a massive overhaul in general. The current way where pretty much every new world you actually want to play in basically should have a villager farm with mending, unbreaking and eff 5 before even thinking about starting anything else does kinda suck. I think they should especially limit the most used and op enchantments and instead have higher chances to e.g. find mending books only in more advanced structures like bastions or end fortresses. Right now this just seems like pushing you to trade even more, but if takes a bit of RNG out and instead requires master level I think that's a positive, as long as it isn't rng mixed with pushing to master level :D Generally speaking this seems to go in the right direction, but I think they should still make great enchantments something you achieve through exploration rather than cycling or leveling villagers by likely smacking down trees and crafting loads of sticks to farm emeralds. Maybe you should no longer get emeralds but rather a villager based kinda "debt", so if you sell loads of sticks to a hunter he will sell you loads of stuff, but if you want to buy loads of books from a librarian you have to at least trade them paper or if you want armor and tools you have to first trade with those guys as well.
@MinyTheUnicorn 4 meses atrás
Thank you for the information, not sure how to feel about this, but I feel like my villagers are gonna live in the nether from now on.
@zhongyichen9967 4 meses atrás
giving people a reason to create villager outposts in different biomes is such a big biome buff
@tenthant 4 meses atrás
Villager Trading Halls are gonna be a MASSIVE pain to build now.
@Charmlethehedgehog 4 meses atrás
I hope this means we'll get swamp/jungle villages, that'd be pretty cool
@memor22 4 meses atrás
Thats the whole point that the jungle and swamp villagers have mending and unbreaking, and at this point with the current mechanics they will probably never ever add them
@Tohkie 4 meses atrás
nope, this pretty much kills any chance of them being added actually, since mending a unbreaking were purposefully put in the biomes where villages dont spawn to make them "harder to get" (actually just more annoying than anything)
@andrewdeges7232 4 meses atrás
Unless the jungle and swamp villages are extremely rare to spawn. That would still make them hard to find without outside assistance(seed maps) while making the villages still a thing. In other words, the challenge to get the villagers can still be difficult, but jungle and swamp villages can exist.
@ordinary_ 4 meses atrás
@@Tohkiewhy would it be by design to carry villagers with a wooden boat across land to get to a swamp or jungle? That can't be the intention lmao
@Tohkie 4 meses atrás
@@ordinary_ if you read the snapshot changelog, the image the official team provided says that there there are no villages which spawn in those biomes, meaning that in the next update at least (probably forever), there will be no jungle or swamp villages
@jpbedits99 4 meses atrás
Not only do they basically hide the best enchantments behind a "paywall" cuz you have max out the villagers with emeralds, but they also make it so you have to explore every single stupid bio to go get those villagers and then take him to your house with a boat. I like exploring my map as much as the next guy, but when I'm forced to do it just so I can get one or more villagers back to my base, just for them to die or glitch out of the world from an glitch, or maybe even a lightning strike or a baby zombie, then you can see that this is a stupidest update. You don't even get the best enchanted you get. Yes to combine the two or three books an anvil to even get the best level. Or seen exploring upon your players, and then adding more steps is not how you make the game fun. It kind of worked with netherite, it did not work with villagers
@poisonouspotato1623 4 meses atrás
I understand why they need to nerf the villagers but they need more tweaking and testing before releasing this.
@Psilocvbin 4 meses atrás
I hope my current trading hall will be ok. I don't hate this, it will increase how many villages you look for to make a trading hall. It makes each village more unique other than just their blocks. This definitely makes it way more of a pain, but I'm sure it won't be that hard and might even be fun too. It is lame how a complete trading hall won't have all possible trades
@MattiAntsuK 4 meses atrás
I dont hate it, I personally like the challenge. Just like with the netherrite template. But.... the only way they would make this fair is by giving us lower demands for the other trades. Such as: Paper for Emeralds
@hunterfivestars4601 4 meses atrás
Btw billagers have 5 different verables to trading, trading, major and minor happiness and major and minor argerness. Curing a villager will affect both happiness levels but the minor one goes away eventually.
@joshuakilpatrick7824 4 meses atrás
Most of this makes sense but I really wish they would at least have the max protection, efficiency etc enchants be possible to get, like master villagers could sell Efficiency 3-5
@thatguypete7149 4 meses atrás
The fact that it isn't even max level really is the salt on the wound.
@thebuddercweeper 4 meses atrás
I'd be slightly less annoyed if this were the case. Though I'd still find it incredibly frustrating that the process for obtaining mending now includes transporting *two* villagers to a swamp biome from god knows how far away and breeding them, then transporting them back, which is not more difficult or challenging or fun, it's quite simply many times more tedious than cycling a lectern a few times. It would be more ok if all enchantments were obtainable in a biome where you can actually *find* a village, since then all you'd need to do is explore. It might take longer than cycling lecterns, but at least it should be a bit more fun.
@penyu1913 4 meses atrás
just buy 2 lol
@a_d3mon 4 meses atrás
@@penyu1913 You'd have to buy 4 Eff 3 books to combine them to Eff 5 (per tool) and then have to deal with the bs that is the anvil system... This change is not the way to go.
@semajniomet981 4 meses atrás
@@thebuddercweeper Actually, it wouldn't even be possible to get Mending from trading. Mending is sold by swamp villagers, and swamp villages don't spawn. You can't even breed swamp villagers (unless they're added via command or Spawn Egg) in Java Edition because villagers inherit the biome gear that their parents came from, and not from the local environment when they spawn in.
@jerjerbinks9759 4 meses atrás
I really hope this change doesn’t go through. It really hurts average players who are trying to enjoy the game. It’s already a tedious process to get your ideal gear, and this would make that process annoyingly tedious. An average person can’t play the game for multiple hours at a time, so this would make tedious gameplay last for days and even weeks. This change fixes no problems that they think are in place. Players with hours of time will still have the best gear, it forces RNG to finding the biomes you need, and the drive for exploration is not there as it will result in nether portal travel systems to get the trades you want. It is an unimaginative way of increasing “exploration” and puts a speed bump in the road of “power scaling”. Unless you are an average person and it makes it so tedious that you might not even want to play the game. I wish the updates would look at adding to the game, not trying to make it a grinding, annoying, tedious, and un enjoyable experience.
@spacevideosgaming 4 meses atrás
yes plz do not do this to us
@ripizhonubi7472 3 meses atrás
is really mending and other max level enchantments really necesary to the average player? from my perspective those things (and the consecuences like mega bases) are a distraction to the real enyoiment of the game to this type of player, this is one of the reasons people get bored of minecraft so easily
@evanwestphal3073 4 meses atrás
I love when games break things that aren’t broken
@rudrodeepchatterjee 4 meses atrás
Does the villager need to be in the biome while upgrading to get the trade, or we can get a desert villager into a plains biome and get protection upon level up?
@jade-wk1zt 4 meses atrás
not gonna lie I think this is really cool, makes getting maxed out gear a bit harder alongside with the changes on how u obtain netherrite stuff in the previous update. It also adds value to a biome like the swamp
@novemharrison4524 3 meses atrás
finally someone who is open to this change
@nomletparti2622 2 meses atrás
I swear, minecraft's updates just get more and more infuriating.
@bluepeppermint3790 4 meses atrás
No this genuinely makes me so mad. I know mojang isn't shy of busting existing game mechanics, but this just completey destroying dozens of people's playstyle and farms. I really hope they wont go through with it.
@pvic6959 4 meses atrás
dozens? try 100s of thousands
@ukyoize 4 meses atrás
I hope you stop playing this game.
@duckified. 4 meses atrás
i'd rather just have to travel to a different biome to get a guaranteed enchantment rather than rerolling a lectern 500 times to get a single book from a massive pool of enchantments. the change is good, cope
@mindblow4248 4 meses atrás
@@duckified. good luck transporting ur villagers 1000s of blocks to get certain enchants lmao, not all of the biomes needed have pre-existing villages in them, also since the enchants u get arent max lvl anymore, u cant even max certain items anymore since even if u combine in the most efficient way since the anvil is gonna "too expensive" on yo ass. this change is dogshit if it goes through entirely the way it is right now, but if they change certain things like being able to atleast get max enchnat lvls it would be a little better.
@J0seph_Mother 4 meses atrás
This is gonna make hardcore minecraft much harder, it was so easy to just get max enchantments in a few hours but thats not happening anymore
@ChronoBolt 4 meses atrás
Do we know how these changes will affect bedrock? Cuz it has different mechanics for how villagers work, and different enchantments available (off the top of my head, there's no sweeping edge on bedrock cuz there's no combat cooldown and swords don't do AOE damage)
@slenderguardian 3 meses atrás
I think this is their way of forcing players to stop making massive trading halls in their base. Now they want people to make more than 1 trading hall to get the players moving.
@Hamza2_7272 4 meses atrás
i love how jordan in this video looks like he's back from fighting with mojang and is a broken man as a result of fighting them and is slowly going crazy in his room
Did Minecraft Just Ruin Villagers?
Minecraft's Most Dangerous Escape Room
Visualizações 217 mil
68 Minecraft Blocks with secret features
Ranking EVERY Enchantment In Minecraft
The Final Minecraft Let's Play - Ep. 1
Minecraft Versions Tier List w/ Iskall85
Minecraft's New Armor Is Insane
Technoblade Never Dies
Visualizações 749 mil