ENORMOUS Warhammer 40K Tenth Edition Reveals! New Models, Rules and Lore Analysed 

Auspex Tactics
Inscrever-se 233 mil
Visualizações 262 mil
99% 8 400 1

So Warhammer 40K has a new edition confirmed at Adepticon, with new Terminators and Tyranids and a big shake-up to the game!
The Lion video here - • Lion El'Jonson Re...
-- Patreon Page --
-- SubscribeStar --
-- Buy Warhammer 40K miniatures here --
Element Games in the UK:
Amazon in the USA + Canada:
-- Buy 3D Printers from Elegoo Here --
Discount Code for $10 off: MRT10OFF
-- Social Media --
Facebook: Auspex-Tacti...
-- Subscribe to Auspex Tactics --
0:00 Intro
1:28 New Terminators
3:57 New Termagants
6:06 Lore
7:17 Rules Reveals
9:25 Indexes
11:59 Psychic + Morale
13:51 Stratagems
15:28 Army Construction
17:33 Datasheets
22:51 Boarding Actions, Combat Patrol and Crusade
25:28 Outro


Publicado em


8 Jun 2023



Baixar vídeos:

Carregando o link.....

Adicionar a:

Minha playlist
Assista mais tarde
Comentários : 1 223   
aunderis kerensky
aunderis kerensky 2 meses atrás
that's it. i'm convinced. auspex is an admech tech priest of a monster. you're unreal bud. props. pinnacle in the community.
LuckySeven OW
LuckySeven OW 2 meses atrás
For real. The stuff was just unveiled and Auspex already has a video breaking down the reveal and what we might get. Major props to Auspex!
Proxy Hammer
Proxy Hammer 2 meses atrás
Absolutely agreed! He is awesome 😎 wish I had this guys around 20 years ago when I started playing lol 😅
Nubbles 2 meses atrás
Praise the omnissiah aye.
P Mc
P Mc 2 meses atrás
He’s a time traveler from the future where they are on 25th edition. He comes back from the future to review “old” editions on BRvid.
MoonWalkingMyers 2 meses atrás
This guy has to have insider Intel there's no way he gets this done and so in depth so quickly
Nick L.
Nick L. 2 meses atrás
Ima be honest, having forge world models be in the index meaning that they should (praying it does) get updated with the army is what I'm most excited for. Time for Cerastus Knights to enter the fray.
carlos san blas
carlos san blas 2 meses atrás
Oooh boy, hope to see some update on the forgeworld daemons
Repent and believe in Jesus Christ
Repent to Jesus Christ “As iron sharpens iron, so one person sharpens another.” ‭‭Proverbs‬ ‭27‬:‭17‬ ‭NIV‬‬ ht
Nick 2 meses atrás
@Repent and believe in Jesus Christ are you hitting on me?
Logan Kelly
Logan Kelly 2 meses atrás
I just got into Warhammer within the last few weeks and 9th edition seemed so daunting. I’m excited for 10e to come out because it seems more beginner friendly!
JakeRichardson3d 2 meses atrás
Good luck! 👍Hope your opponents are friendly and fair.
Sporty eight
Sporty eight 2 meses atrás
And in 3 years, 10th will be a carbon copy of the state of 9th now. bloated, boring and very hard to get into for beginners. The eternal cycle since 5-6th edition.
LowlyGrinder 2 meses atrás
Unfortunately it feels too beginner friendly, with no thought to veterans. I wished they had done two versions like with points costs, a simple one for new players and a more in depth one for vets.
charles carassus
charles carassus 2 meses atrás
Welcome buddy, there will be some gatekeepers but ignore them. Most of the community is great and the game + lore are amazing.
Deemoralizer 2 meses atrás
I knew we would only have to wait about an hour for the Auspex update. You're a legend man.
Fernando Zavaleta Bustos
Not even Flash is that fast!
Blackout 2 meses atrás
Don’t comment on video’s normally. Just wanna say, thank you for all the information regarding 9th and 10th. Started collecting Necrons because of 9th edition discounts and been fan since playing them in DoW series as a kid. This channel deserves so much more recognition on how fast you get information out and the presentation is seamless. Thank you for everything!
Jackson Ashworth
Jackson Ashworth 2 meses atrás
Overall it looks like GW are tackling the rules reset very intelligently. But man the new Datasheets are so much more ergonomic and easy on the eyes to quickly glance at and read. I can already tell changing the data sheets the way they have is going to save on a lot of time when just looking at them. The choice to completely overhaul stratagems and add more reaction like rules attached to Datasheets will fix so much bloat while also allowing a more interactive game experience for both players on each other's turns which is something I was really hoping for. Them making the new rules free initially is an excellent choice! I think most of the changes look phenomenal and I'm very excited!
Manlio Cipullo
Manlio Cipullo 2 meses atrás
To me they look too bland, basically they are mixing the psychic phase in every other phases, making it more difficult to remember when you have to use a specific psychic power. Datasheets should have all the rules, instead of referring just the ones of the specific unit, stratagem included (to make easier for any player reading the rules without consulting the codex). The only thing i think that is positive is reducing the stratagems, but we have to see how far they are truly going. Overall i was hoping less dice rolls, like erasing the wound roll, but no, it is still bloated as hell. Also a three year cycle is becoming too short, while codexes are going to be published at the end of the rope basically, becoming useless in less than a year... I think my group at FLG will play Grimdark Future next years too, if those are the changes in 10th edition (i would have accepted the short life cycle of codexes and such if they had a very bold change in the rules, but it is unlikely, so).
Commander Storm
Commander Storm 2 meses atrás
I’d like the rules to be free permenantly because that would bring in those who don’t want to buy new rule books every time there is an update and make them more sales for models because of more coming in from the free rules
Alistair Bover
Alistair Bover 2 meses atrás
@Manlio Cipullo I disagree - I personally like the idea of having a data sheet for only a single unit, means I can print them out individually and then only use the ones I need for the units I've taken in that game, rather than having to look down an entire list. The psychic powers I think will depend - most armies will remember just fine, but more psyker heavy armies (GK, TS, etc.) might find it more of an issue. However I never liked the idea of a separate psychic phase anyway, so am not sad to see that going. Completely agree with the strategems though - it's the one thing that's put me off playing more than a handful of games of 9th is I just can't be bothered to try and remember all that stupid bookkeeping! I think the removal of the 'to wound' roll would have been unnecessary. I would have learned to live without it if that's the direction they chose to go, but I don't believe 40k has an issue with 'too many dice' but rather an issue with 'too many rules affecting the dice'. If they can move back to a 'this page tells you what to roll' and then you can roll them, that's already simplified enough imo. Do agree with the short life span of codicies though, even speaking as a Marine player and I know mine will be the first each time we roll around.
LowlyGrinder 2 meses atrás
They're just dumbing the rules down like Age of Sigmar, I hate putting stats on the weapons instead of the unit, it's not hard to remember a model with strength 3 using a +1 weapon is now strength 4. Now the same weapons are going to have varied stats depending on who is using them, whereas before they had the same stat and it was the unit that was different, this made the units feel different from each other, when I look at AOS rules I have no idea if the unit has high strength or the weapon has high strength, are Stormcast's swords powerful or are they just normal swords and the strength comes solely from the Stormcast? I have no idea. Age of Sigmar never felt like your model and their weapon were seperate things. All this done to entice the new players who are going to get bored of these simplified rules once they become more veteran at the game. They could have at least had two sets of rules, like they do with points costs, one for the children with ADHD who are latching onto 40k as a fad, and one for people who actually play the game and will continue to. Hell they could have just kept Strength, attacks and weapon skill on the model statline, and also just had the weapon statline on the models datacard just have everything added already, and state that it's all added up, but then also have another page with the weapons on their own with no stats added to them.
Alistair Bover
Alistair Bover 2 meses atrás
@LowlyGrinder You see dumbing down, I see simplifying. Personally I don’t care whether they list is S3+1 or S4, but the latter is less likely to result in rules confusion or misplays. Besides which I think there’s an argument that sometimes the same weapon should give different bonuses. A power axe is going to do, even proportionately, way more damage from a marine than it would a guardsman. Just giving it +2s is, arguably, ‘dumbing it down’. Also, you can hardly fault GW for aiming their game at kids - it’s their primary market and has been since I worked at the company back in 2008! The fact that AoS sells way more than WFB does proves that this is the right decision for them financially, even if I personally preferred WFB over AoS. If you want a detailed, intricate war game, GW is not to the company for you. And arguably hasn’t been since the early 2000s. There are plenty of others out there, many of them extremely fun to play. But GW aren’t going to be making it anytime soon, so I’d stop hoping for it to change, because it ain’t gonna.
Mac 2 meses atrás
As a thousand sons player, I'm interested to see how they do psychic powers in 10th. Hopefully it doesn't make them useless.
Horus Lupercal
Horus Lupercal 2 meses atrás
Was thinking the exact same thing here. I think breaking down a pure Psychic phase into the other phases isn't a big deal: the Blessings/Maledictions will probably end up in the Command phase and the Smite/Witchfire will end up in the Shooting phase. There probably will be some ability to counter/evade some of the psychic powers, so this could be quite interactive for the opposing player (this was always 1 of my worries playing TS. My Psychic phase could go on for ages and my opponent would basically end up falling asleep for the entire phase if they had no Psyker to counter anything).
john doe
john doe 2 meses atrás
My thoughts exactly. Order of events is going to be incredibly important for witchfire powers. I'm guessing either... A) Select unit, cast power(s), shoot, and then move on to next unit. B) Select unit, cast power(s), move on to next unit. Once all powers are casted, shoot as per usual.
Alex Airey
Alex Airey 2 meses atrás
@john doe I'd be putting money on your option A, as having extra activations for psychic Models/Units would just slow the game a bot unnecessarily
Varda 2 meses atrás
they're going the same route as Horus Heresy, and that is very good go read those rules to get a vague idea of how it's gonna work here
Joshua Graham
Joshua Graham 2 meses atrás
I guess we will do them in the command phase since 10th is about doing faster games
Erik R
Erik R 2 meses atrás
As someone who only plays casual games a few times a year, I’m super excited for this ruleset and for how information is laid out. The BS and WS being in the weapon profile is a small but great change in layout. It makes picking the game back up after a few months way easier.
Xavier Koenig
Xavier Koenig 2 meses atrás
Honestly, meaningful combat patrol boxes that are evenly matched is such a solid idea. They should have that for AOS as well. I know there’s a lot of joy in figuring out how to cobble together an army list from various random boxes, but a good starting set you can expand on is so so nice.
Dani 2 meses atrás
So happy with the changes that have been announced, and super happy with the idea that your entire army's rules will be on a single sheet, and if you want to play a different company or chapter, you just change the sheet, so you always have just 1 sheet. No more lugging 47 rulebooks around. The new datasheets look so clean and easy to read, I love them so much.
Tim MOGRIDGE 2 meses atrás
And digitally it will be even easier! One iPad for everything🎉
Sam Fisk
Sam Fisk 2 meses atrás
Hopefully they'll fully update the sheet with each faq/etc too
Schnee Coraxx
Schnee Coraxx 2 meses atrás
@Tim MOGRIDGE it does seem very much like the game is leaning towards everyone has tablet for all their rules.
Matt Perrin
Matt Perrin 2 meses atrás
You could almost say it's.... "One Page Rules"... 😎
Labbooski l
Labbooski l 2 meses atrás
Er, battle scribe?
Alexander 2 meses atrás
Feels like a lot of AoS ideas are being implemented in 40k. I like the streamlining, learning all the rules of all the armies was to much really.
Kai Be
Kai Be 2 meses atrás
Unfortunately it'll happen again. GW is addicted to weekly releases for 40k, and it ends up doing nothing but bloating and ruining the game. I have no faith in them to be able to delivery a good game anymore. Their rule design is just so boring and bland.
Atom-Phyr 2 meses atrás
Love the Terminators. Guilliman "Make them bigger" Cawl "Well I could redesign the..." Guilliman "Just bigger!"
cheeks 2 meses atrás
Terminators are my favourite part of space marines (why i play deathwing) and these new designs look great i'm so happy!
A Hero For Fun
A Hero For Fun 2 meses atrás
Jokes aside, they also REALLY improved the proportions, especially by lengthening the torso, and by putting the head above the wearer's shoulder joints, instead of directly between.
The Senate
The Senate 2 meses atrás
-If they aren't also scaling up standard 40k Marines I guess these terminators are wearing platform shoes under the armor- Nope apparently Primaris can just wear Terminator armor now..
Adam Baker
Adam Baker 2 meses atrás
Remember Terminator armour had been made for abnormally large firstborn astartes.
Toza 2 meses atrás
I’ve held off buying terminators because I wanted bigger models….the time has come to buy bigger!😂😂
Salty 2 meses atrás
The Combat Patrol game mode is EXACTLY what I was looking for to get into the tabletop. I've always wanted to start playing for a while, but for one reason or another, I've been hesitant to make the jump. Think one of these boxes will be perfect now! GW is def making solid moves by pushing for a more accessible and trimmed game. Great stuff, Auspex!
Shadowmancy91 2 meses atrás
Crusade is, by far, my favorite way to play. Having a Spartan crush a Chaos Rhino when hitting on 2+ in melee is just the kind of hilarity you read about in the books, especially when the Rhino explodes and takes the Spartan with it. Competitive is cool if you want to get in to the nitty-gritty of playing, but Crusade has hit a nice balance between casual one-off games and invested play, so I'm glad to see that it's continuing on in 10th.
Märchen 2 meses atrás
Seems like something to be pretty excited about. I've always loved the setting and got into it via the video games. I'm not artistically gifted, but I feel like getting an SM Combat Patrol and learning to paint them the colors of those Magpies might be just the way for me to jump in.
RemoteEars 2 meses atrás
I like the new Terminators. Especially the First Born/Primaris mix. I think all units should go like this
Peelioka 2 meses atrás
Agreed, they should just upscale the rest of the models to fit this now like assault squads.
Cypher10110 2 meses atrás
There was some talk from a leak about primaris being able to use rhinos and drop pods in 10th due to keywords getting streamlined. I hope this is true. It still seems possible.
sonicwingnut 2 meses atrás
I suspect they will just remove the Primaris keyword - so lore-wise units like the Phobos or Gravis stuff is still technically primaris-only, but they can update/upscale specialist units like Sanguinary Guard without having to have 2 entirely different sets of rules or invalidate current players' existing models for use in the game. At the same time they can discontinue the older model kits as they no longer have to support firstborn specialist units when there's a primaris kit out.
Smilomaniac 2 meses atrás
I have no idea what to feel lol I've specifically asked for "primaris" as a word not to exist anymore, meaning that they just call them all 'space marines', but now that both use terminator suits it scrambles my logic. I think this is what I want, but it also kind of smells like they're still phasing out the other armors and just keeping terminators. If you note, the winged skull chest emblem is more of a primaris thing - It was on some terminators, but not all of them, they had variety. They're on ALL primaris which is one of the reasons I don't like their designs.
Nerk Vititate
Nerk Vititate 2 meses atrás
@Smilomaniac u could always take a bit of time to scalp of the skull n wings to replace it
Snakeeyes515 2 meses atrás
Personally I really like the new detachment, I feel like it will allow a lot of creativity in lists and maybe we will see some rarer units finally see the light of day.
The Acid Drip
The Acid Drip 2 meses atrás
Charles Dance is a confirmed Primarch, Dante gets a new mini and terminators are true scale. AMAZING TIME to be a 40k player!
WardeN 2 meses atrás
Jack Gleeson is a Primarch.
Luke Stange
Luke Stange 2 meses atrás
harlan thrombey is a primarch!
The Acid Drip
The Acid Drip 2 meses atrás
@WardeN Hahaha that's gotta be Azrael
The Acid Drip
The Acid Drip 2 meses atrás
@Luke Stange fictional characters cannot portray other fictional characters-it's too meta even for Rick and Morty!
Exodus 2 meses atrás
Right I was so tired of Chaos getting primarchs
Nilmur 2 meses atrás
Also I would like to mention some units on the space marine side that I was able to notice that will be released at some point during 10th. New Intercessors - Actually this might just be a primaris unit with nothing but flamers Primaris Veterans/Sternguard Shooty Redemptor Dreadnought Gravis Apothecary Obviously the Terminators and Terminator Librarian New Phobos marines as I just noticed as well Also spotted a cheeky Captain
William Greenway
William Greenway 2 meses atrás
and primaris flamers which arent black templars
BlackKnightPraetor16 2 meses atrás
@William Greenway Not just flamers, full on combi weapons. The squad was wielding a variety of them in the trailer, its just the guy with the combi-flamer that's focused on.
Nilmur 2 meses atrás
@BlackKnightPraetor16 different units, a full unit in normal mk X with flamers, a phobos unit with combi-flamers, and a veteran unit with combi weapons
Desm 0708
Desm 0708 2 meses atrás
As a Salamander with a love for Gravis armour, it would make me so happy to see a troop unit with flamers and a Gravis Apothecary. I don’t care how many points they cost, I’ll make room
Hotfierypotato 2 meses atrás
I think the dreadnought was just a firstborn one, but I could be wrong.
King Kooba
King Kooba 2 meses atrás
I'm really looking forward to 10th rules, just seeing Psychic phase is gone and more organically blended into gameplay, as well as the morale phase gets me excited they're going to make the game actually smooth and straightforward to play.
Terminator UK
Terminator UK 2 meses atrás
This is all great news. Love the Terminator models - thrilled that they haven't messed about with the original concept. New Termagants look great - not radically different to the originals so you'd probably be able to blend them into your force pretty well. 10th, massive sigh of relief!! So glad to see Toughness there and I love the way they have just streamlined things like WS and BS into the weapon profile... makes a ton of sense. I love the cut-down on stratagems, the return to placing rules back into datasheets and culling AP back down again; it's like returning to a refined 8th edition; brilliant!
Bob Bobbing
Bob Bobbing 2 meses atrás
The AoO release seems to me to have been a play test and public polling exercise for the new army selection rules. I do also think we will see a new edition of Space Hulk soon, what with boarding patrol and these new sculps. Again, I apply the logic that GW tests the water and plans ahead to make 'new' releases as popular and less costly to them, as is possible
Chris Johnson
Chris Johnson 2 meses atrás
I'm super excited for these changes. Fewer stratagems seems good to me, and I like how the power is shifting to the individual units themselves. I also like psychic/morale, and I hope that whatever they end up doing speeds the game up a bit.
R Martinson
R Martinson 2 meses atrás
I'm feeling pretty optimistic, and I really like the re-designed datasheets. However, I do wonder how simplifying the rules and paring down the stratagems will affect more complicated factions like my AdMech army. AdMech already suffers from a crippling lack of strong HQ units, that it compensates for with lots of overlapping buffs and ways to synergize different rules with each other. It's honestly kind of a pain in the ass to play them effectively, requiring a whole lot more thought put into positioning and timing than other armies like Space Marines. But now I'm mildly concerned that in simplifying things, they may not account for the way the bloated proliferation of faction rules is single-handedly keeping a few 40k factions afloat.
WilliamMarshal 2 meses atrás
I am also an admech player, but I am not worried that they will overlook the design of admech. I am looking forward to admech with a non painful rule set.
Emperor Mintoff
Emperor Mintoff 2 meses atrás
As another admech player. I'll take some more simplification as opposed to how the army plays right now. A command phase almost aslong as the shooting phase just so that the army stands a modest chance at winning. I think what they should do is simply make the tech priests stronger overall. Right now they have 0 kill potential. We have a marshall as a buffing character so to speak so some hqs should be able to be more balanced. my 2c.
WilliamMarshal 2 meses atrás
@Emperor Mintoff It’s ok to have characters buff focused rather than combat focused. They could make our characters have actually good guns, that would be really distinct. Our problem is more to do with needing to layer buffs on mediocre datasheets.
Emperor Mintoff
Emperor Mintoff 2 meses atrás
Also not against keeping characters as buffing characters. Either make relic weapons useful or as you say make the weapons more deadly. That transonic canon looks like it can melt a few bugs 😅
Manlio Cipullo
Manlio Cipullo 2 meses atrás
They are just reducing the stratagems, they are not simplifying the rules, spreading the psychic phase in the others makes it more complicated, not less... I was hoping a redesign of the rules, the wound roll gone was my dream to make the game more approchable and fast, but no... It is the same with some tweeks that are not so bold to justify a short life cycle like this...
Fluff, Crunch & Mini
Fluff, Crunch & Mini 2 meses atrás
Datasheet redesign is nice.. Weapon and toughness changes seem like a good move to help balance a d6 based game.. - Overall - the base point for the new game seems like it's well thought out and will be easier to get into. My only concern is that 9th also seemed to be a step in the right direction at day 0, and that quickly went crazy..
jayteegamble 2 meses atrás
I think every new edition works like that. 6th edition seemed really awesome until they started writing codexes for it and showed zero restraint. The core rules have rarely been the problem; it's the codexes.
Deuzen 2 meses atrás
Moving To-Hit, Strength and Attacks exclusively into Weapon stats instead of being also listed on model datasheet is a solid choice for clarity.
vracknor 2 meses atrás
I think part of 9ths problem was too much time between releases. You can clearly see the distinction in codex design and that has to have some relation to the release schedule being so slow, thanks covid. Hopedully they learned a lesson this time.
Fluff, Crunch & Mini
Fluff, Crunch & Mini 2 meses atrás
Great points all! Let's keep fingers crossed!! 🤞🤞🤞
vracknor 2 meses atrás
@Fluff, Crunch & Mini indeed.
xXCigarXx 2 meses atrás
I'm into it,the changes seem good and seem to work in most new players favor. As someone getting into warhammer and building a amry while waiting for 10th to learn I'm glad I held off buying any books and decided to just focus on putting the actual models together.
Oswald Buttery
Oswald Buttery 2 meses atrás
Honestly I was worried about tenth edition before but this all seems like pretty good changes, I like making it more beginner friendly and it seems like they’re walking the line beautifully between accessibility and depth
Thomas McGarry
Thomas McGarry 2 meses atrás
im interested to see how they plan to balance combat patrols. currently there is a huge variation in the points values included in these boxes, as well as the viability of everything in the box. for example, the custodes combat patrol comes out to like 700 points in total, versus something like the tyranid or eldar combat patrol which barely scrapes 500.
Sky2oo7 2 meses atrás
Might redesign all the boxes.
Pandaman 2 meses atrás
They said that combat patrol will have a different rule set then normal 40k, like the character sheets of the units in each box will be redesigned so that each box is roughly balanced with the others for that game specifically, without effecting big 40k.
Vostyok 2 meses atrás
Guard and admech barely pushing 350-400pts usually. It would solve a lot of problems as some of these armies are a huge(r) money and time sink as a result.
John Middleton
John Middleton 2 meses atrás
Probably just recommend buying two boxes....
Tofer Krz
Tofer Krz 2 meses atrás
They will have a completely separate datasheet ecosystem compared to 'regular' 40k. So Custodes Combat Patrol datasheets might not include some of the special abilities that the units will have in 'regular' 40k, for example, while termagants might have an additional special rule or two to give them an edge. That being said, while I hope it's gonna be good, I expect this 'Combat Patrol Game Mode' will, at the end of the day, just be a set of throwaway datasheets intended for beginners that doesn't get much traction beyond being an introductory thing for the first couple games for newbies. Which in itself isn't a bad thing, 40k has a problem with onboarding new players, but I can't imagine the game mode catching on in a wider context.
RedDragon924 2 meses atrás
I'm pretty sure in the live stream, they did answer that OC stands for Objective Control. Pretty much what you explained. Now they can have certain models be worth more without throwing in some special rule or strategem, like how knights usually do in their codex.
Peter S
Peter S 2 meses atrás
I'm really happy about free indexes and core rules. That's really good. I see twin linked in the weapon profiles, I wonder if we are going back to universal keywords
Evan 2 meses atrás
I love how these videos come out night, day 4am, 1pm, Xmas, Halloween and Valentines day
Captain1nsaneo 2 meses atrás
This might be an unwanted feature but I've got an idea that could make their app interesting. After you create your army in the app it can produce it as a QR code that can be imported as an enemy army. You could then automate rolling by selecting your unit, their weapon profile, the number firing, and their target. It would then produce the number wounded/killed with the details on individual rolls available if the action was highlighted.
Antti Karhu
Antti Karhu 2 meses atrás
This is looking really promising. I’ve been arranging few game nights for beginner 40k players (me included) and basically had to write simplified rules for us noobs. Now it seems I can just print them and they are as easy to understand!
Ian MacInnis
Ian MacInnis 2 meses atrás
I was basically wanting everything with the data sheet changes. I love the shift of WS and BS to the actual weapon. Changing weapons from "assault 3" to just a number of shots plus a few tags seems more streamlined. Individual datasheet abilities instead of stratagems seems like a great idea. Lastly, I could see the "OC" system being a bit fiddly (let's say you have to count up the Objective Count of all your modals vs your opponents, that might be a bit more time consuming and prone to error, but I think it could fix a few problems so I like the idea)
Retrosicotte 2 meses atrás
I'm not too big a fan of moving them to the weapon. I really wanted to go back to old WS comparison for example. It makes no sense to me that a grot can punch another grot as easily as it can a primarch. It's oversimplification too far to just be rushed dicing. Comparative skill to get through their guard should still be a thing imo.
yoni 2 meses atrás
I hope these datasheets are included in the boxes, similar to AoS. Really helps having the cards especially for new players / a new system.
vinnythewebsurfer 2 meses atrás
Tyranids always made me feel like they were the only enemy more impossible and hopeless to face down than chaos and this showcase really hammered home how absolutely fucked the Imperium really is. Even chaos isn’t able to adapt plot armour as fast as the bugs.
Paladin Pariah
Paladin Pariah 2 meses atrás
I love how no one seemed to notice that phobos marines are getting combi weapons. They featured heavily in the video. Be on the lookout for some kind of Primaris/Phobos Sternguard.
Noble Six
Noble Six 2 meses atrás
yeah they're finally getting combi weapons and pyre blasters are leaving Black Templar Jail
maiano guillaume
maiano guillaume 2 meses atrás
@Noble Six Except for Salamanders. They're not allowed any kind of fire weapon for obvious reasons.
H B 2 meses atrás
@maiano guillaume Aren't Salamanders known for using fire-based weaponry in lore? Am I missing something?
TheDave 2 meses atrás
@H B it's so they don't burn any elder children. Vulcan outlawed all flame weapons after his indiscretion
Giantninja 2 meses atrás
@H Bsalamanders are known for fire based weaponry and have had no ability to take them en masse. Most units that can bring a flamer can bring like 1 or 2. The only unit that can bring full flamers is the aggressors with 2 per model. Instead somehow blood angels have both a melta pistol and a giant flamethrower tank because why not give them every ridiculous option?
Nuahsarthewolf 2 meses atrás
I am curious about what you think the new shooting phase will be like - the only thing that concerns me about the edition is how the psychic abilities work with shooting - for example: will we be able to use our psychic abilities and then use our physical weapons or will we have to choose one or the other - they were very vague about this during the preview - needless to say this new edition is going to be interesting to play.
Kyle Wells
Kyle Wells 2 meses atrás
Curious to see how leadership is gonna come into play, daemons and chaos knights have some fun morale phase shenanigans that I enjoy using.
Scrimdog 2 meses atrás
Absolutely in love with the upscaling of terminators. Such an icon model for me. Also the nids. Have both of these army's. Really looking forward to getting my hands on some
Mike's Templars
Mike's Templars 2 meses atrás
As a new player this is very exciting to see I'm pleased I've held off buying an army yet. I'm not against the complications of the current addition but I'm far more likely to be able to convince friends and family to join me with the more simplified rules. Look forward to getting tenth addition, great video 👍
JakeRichardson3d 2 meses atrás
Good luck soldier!
Bruno Campos
Bruno Campos 2 meses atrás
Me too man.
VegladeX 2 meses atrás
I LOVE the new Skulking Horrors rule for Termagants! My friend plays Orks, and he's always just blendered my Terms if I ever leave them even slightly vulnerable because of his really reliable charges. Very keen to have a response to that, a way of keeping my little gunbugs out of harm's way.
Ms. Rifle Spiral
Ms. Rifle Spiral 2 meses atrás
I might be getting excited a little early but I genuinely cannot wait for 10E,I was smiling ear-to-ear with some of the rules they teased No Psychic Phase with Powers used as abilities on the Datasheet making them more flexible? Great, always wanted something like that. Morale being taken in a new direction? Looking forward to seeing how it's handled. Datasheets being shortened down to cards with KEYWORDED RULES FOR WEAPONS ALA HORUS HERESY, YES PLEASE I'll admit I got into the hobby in early 9th, but overall I think I hated 9E and it's handling certainly took me out from enjoying the actual game for a bit, whether it's the fluctuating power of each new codex as each concurrent release would go "nuh uh, my army's stronger than yours" before being demolished until they weren't fun to play anymore, or the sheer rules bloat with every single codex feeling 50 pages longer than they should be because apparently putting "Twin-Linked" on a weapon wasn't as halpful as writing out a novel that rivals Of Mice and Men in length explaining how you can re-roll hit rolls with a specific attack, but seeing the direction they're taking suckered me right back in and I can't wait to see what other improvements are headed in
The Vix
The Vix 2 meses atrás
I'm really digging the new Terminators, I always thought the iconic helmet was a bit too oversized, now it looks just right. Also, really good job with the WS,BS,A on weapon profiles, will probably help balance out ranged options in all factions.
Hao Luo
Hao Luo 2 meses atrás
I hope there could still be enough diversity in the game with so few strats now. Pulling off some tricks through strats that are not commonly used is actually a pretty fun experience, like self-detonating tau battlesuits and all that. Also, I enjoyed all the space marine doctrine things, added a lot of different flavors for different chapters. I hope that's not striped away.
Ben Budnik
Ben Budnik 2 meses atrás
They stated in the live reveal for morale that they wanted to make sure they got rid of the outlier (i.e. always wanting to roll high, except on morale), so the 8+ is the target number for a successful leadership check for the termagaunts. In essence, they want you to know that every single time you roll, rolling high is better.
WrathofSwe 2 meses atrás
I am hoping the Night Lords legion trait might actually have a chance at being effective, possibly increasing the debuffing of units with Combat Shock, could still be very fluffy too.
Jason Larsen
Jason Larsen 2 meses atrás
With a bigger focus on data sheets, I would love a focus on physical cards like the big ones you can get in AoS when their battle tomes release. I love digital, but there’s nothing like having a physical card as a gaming asset. You can put markers on it. You can hand it to another player who has questions. Just love those cards.
TheDigitalThreat 2 meses atrás
The Launch box is going to be expensive, you can just feel it. No doubt it will be a good selection like indomitus but not looking forward to that inevitable $250+ price tag.
B1-997 2 meses atrás
im going to only buy the tyranid half off ebay when people mass buy them and split them out.
David Feline
David Feline 2 meses atrás
As a Craftworlds player I am interested to see how psychic powers work in the new turn structure. Hopefully it makes things easier rather than stuff it up completely...
Gman Plays Games
Gman Plays Games 2 meses atrás
In terms of new units, considering the Tyranids have such a wide range of big badass monsters already I would very much like to see a new swarm or mid-sized unit.
Memnyatta 2 meses atrás
I adore how plain, simple and informative your videos are
Victor Davila
Victor Davila 2 meses atrás
Termies have such an iconic design that I think they went in the right direction on this one with just updating the model and making it bigger instead of redesigning it completely if is not broken don't fix it, I m so exited to buy one and painted with blood angels colours
The Dankest Dungeon
The Dankest Dungeon 2 meses atrás
Excited about the changes, might give 40K another go of it! Why the "Skulking Horrors" ability on the Termagants isn't a universal keyword like "ambush" that applies to various different models across the game, as it likely will, is beyond me though.
The Hidden Heretic
The Hidden Heretic 2 meses atrás
I'm so happy to hear that we likely can't spam low S attacks at tanks and monsters anymore. I'm not convinced this edition will be good but the overall feel is positive which shocks me haha
Depriest 2 meses atrás
The Index system makes me nervous. As a Tson I'm pretty happy with how separately the army feels from WB/DG/etc. I can hang with the Psychic phase being dispersed - makes the game feel more like the flow of battle as far as I reckon. I'm guessing that they will change data sheets so that they have more rules on them (i.e: all is dust) but I'm excited about the prospect of not having to run Duplicity to feel competitive!
Marc Bennett
Marc Bennett 2 meses atrás
Looks pretty good to be honest. I like the new split data sheet. It looks like a lot of empty space, maybe all data sheets are a full page so you can store and sort them in a binder? I'm not too keen on army construction though. I like the force organization chart. I will have to play with it.
Kamike Serpentail
Kamike Serpentail 2 meses atrás
I do like the idea of Morale no longer costing models. The other day I was watching a video about the Battle of Osowiec Fortress, and how soldier's fears played a part. And it had me thinking about previous thoughts on using the morale decreasing abilities of some of my Tyranids, but so many of the armies seem to just be immune to the morale phase. With it no longer costing models, units don't necessarily have to be completely immune to fear lest they be hurt too much by it. Mmm... as far as general purpose weapons, I think it's a good thing when weapons aren't useless against certain targets. It reduces how often a game is lost at list building. This game doesn't really have a sideboard like MTG, you can't adapt to what you encounter. Still, I do see merit in weapons being a bit specialized, and I always found it a bit silly that weapons that have high strength, also tend to have high AP, and high damage. Like why can't there be high AP attacks that don't do much damage but have high chance to hit, or models that are very hard to hit but don't have many wounds. I've never been fond of invulnerable saves, as you can't really interact with them, except for Mortal wounds, which lead to a situation where mortal wounds started popping up everywhere, invalidating the invul saves. Very much one of the reasons I hate hard counters in games. Besides which they already have a way to implement a more dynamic interaction, toughness and armor. If they would just unlink them, and give models more varied wound numbers to reflect that... Well I don't have high hopes for that. I feel like the game will be just a little different, but not enough for my liking.
Oliver Davenport
Oliver Davenport 2 meses atrás
Honestly, I can see where you're coming from with the profitability angle with the terminators. That said, I'm happy they kept them so similar, because the old terminators were far and away my favourite space marine models!
JJ Tube
JJ Tube 2 meses atrás
Sooo. I woke up like 40 minutes ago and my girlfriend, who got up 30 minutes earlier and read the article already, told me: „Well, I *could* tell you, but Auspex probably made a video on it already“ So shout out to her, and props to you.
Leonidas Pereira Filho
Leonidas Pereira Filho 2 meses atrás
Your gf likes warhammer? Lucky man. Marry her already!
Do not interact
Do not interact 2 meses atrás
This didn’t happen
Para Bellum
Para Bellum 2 meses atrás
@Do not interact my ex girlfriend dragged me into a warhammer shop and so my journey of constant brokeness began. she started collecting tau while i started with necrons. good times back then.
JJ Tube
JJ Tube 2 meses atrás
@Leonidas Pereira Filho Yeah, she is really exited about 10th because Nids are hear favorite. Looking forward to splitting the launch box.
Adrian Jezierski
Adrian Jezierski 2 meses atrás
@Para Bellum Then she left you because you got broke
Tyler Gomola
Tyler Gomola 2 meses atrás
On one hand, I'm excited for new things, especially primarius Terminators. But on the other hand, I just freaking got a handle on 9th edition and bought all my needed codexes. Now I'm gonna have to get all new ones and learn all the new rules. So this is a combination of excitement and frustration.
Fenrirwolflord 2 meses atrás
There is a lot of interesting stuff here. I really like the new data sheets I think they look better. I am a little worried about list building...however we will see. Stratagems I think is over all a good choice I just hope they make the 6 or so each faction gets fitting for the faction and strong. Well I don't mind the damage/ap being tweaked I also wondering if models/units will still get there own unique feel based like they do now.. Also how long be for new codex drop? I mean the free indexes help. I am also interested in seeing how they handle there army builder.
Milo .Gotjé
Milo .Gotjé 2 meses atrás
Sounds pretty good. I'm going to reserve my judgement until we see the full ruleset, as well as the index, but on average this looks like a welcome improvement. Rules wise the games does seem to be heading more towards AOS esque rules, though not as much as some rumors suggested. Though frankly, tying physic/magic to phases is something I would actually like to see in AoS. Really curious about morale, especially as somebody that wants horde to be viable again. It is a shame about the codex's (I know a lot of Imperial Guard players that are not going to be happy), though I am still happy that everything is getting a index day one. Frankly, and I know this won't happen, but I kind of hope they stick with a index for all armies. Pretty tired of Codex Creep, and considering how frequently rules are updated it seems like a better way to handle matters. Also happy to hear boarding patrol is sticking around, was looking to get into that. Very interested in combat patrol, if only because I really like collecting combat patrol boxes. Finally, the models look great. Didn't expect much else, despite the occasional screw up I feel GW has been on a roll recently when it comes to models. I am still curious if the big box is going to be Ultramarines again. Everything seems to imply "Yes", but since we are getting new terminators I don't think a big Dark Angel focus seems unlikely. If nothing else, it would feel weird for Deathwing Knights and Deathwing command squads to not get a update. Regardless, depending on what is in it I might use it as either the basis for a Dark Angel force or a supplement for my Salamanders. I mean, if it has Primaris Flamers I pretty much have to play them as Salamanders.
Chris M
Chris M 2 meses atrás
As someone who got into the game over the last 6 months, this is exciting! Though I imagine continuing to learn all of the esoteric 9th edition rules is a bit silly now.
Necromancer Goblin
Necromancer Goblin 2 meses atrás
looked a bit closer to the new 10th trailer, we see new Carnifex models like a blend of the old Screamer killer and carnifex, and some that look like carnifex with tentacles. we also see a huge Neuronthrope with two helper brains, gives me the same vibes as the silent king :D
H B 2 meses atrás
A Shrike also appeared. It was the winged Tyranid that tore the Terminator in half.
Tau-5 2 meses atrás
Shrikes are a type of warrior, I think the winged nid in the trailer was a hive tyrant, just one with wings, maybe a new model but unlikely.
Alex Bell
Alex Bell 2 meses atrás
​@Tau-5 Way too small, tyrants are twice as big as warriors, which are supposed to be easily taller than even primaris.
Necromancer Goblin
Necromancer Goblin 2 meses atrás
totally missed that one, saw it as a flying HT. that is a unit i have hoped for for a long time :D
Tau-5 2 meses atrás
@Alex Bell No, if you look at a picture of a winged tyrant you will clearly see that what's in the trailer isn't a warrior. The much larger size compared to the terminator, being able to effortlessly rip him in two after tanking a burst from his assault cannon, and the notable, distinctive horn on the front of its head marks it as a tyrant. Warriors are not that much larger than astartes, in comparison.
Caleb Messinger
Caleb Messinger 2 meses atrás
I’m excited for new and/or updated minis for Tyranids. They need them
Nicholas Evans
Nicholas Evans 2 meses atrás
I love this channel, thank you so much for summarising information I have no idea where to find. Additionally, as someone who is looking to get into the hobby, Indexes make me VERY excited :D Cheers Auspex, keep up the Emperor's divine work!
VoxMendax 2 meses atrás
AT, What do you honestly think of the new psychic phase being integrated into other phases? Personally, I'm worried for GK/TS players. If done wrong, could REALLY hurt those units.
E123OMEGArobot 2 meses atrás
What I really want from this edition is a casual mode where the points and rules are not constantly tweaked and a tournement mode that they can balance .
Baz B
Baz B 2 meses atrás
What did I love most about that trailer and the follow up details? The celebration of both first born elites as terminators and primaris together? The unquestionable lethality and menace of the Tyranids? The voice acting? Seeing a Primarch in all 3D glory? The shake ups to the rules? A focus on accessibility? All of the above? Yes.
TheKingsPride 2 meses atrás
I’m really excited for 10th edition. I think Combat Patrols is gonna be a great gamemode to get people into the game with.
Lluís Cavalcanti Calvo
All great news, looking foward to see how 10th release works out
RIKy4life 2 meses atrás
Maaaan as a huge terminator collector. This makes me so happy! The new ones look amazing. The new models the edges are so crispy they make for such enjoyable edge highlights cannot wait to get my hands on these and go to town
slanahesh 2 meses atrás
I think the combat patrol change makes perfect sense to get new players into 40k. Buy this single box of minis and hopefully download the rules and datasheets for free online and you have everything you need to play a game with someone.
Design Jobber
Design Jobber 2 meses atrás
The new Terminators are perfect! I couldn't be happier that they kept them the same with just a height/proportion increase. The quality will be much better too so I'm over the moon. Terminators are iconic and I'll be buying loads of them!
julian 2 meses atrás
I'm only new to 40k and was getting a bit overwhelmed trying to get a grasp of everything in the 9th addition. But the way this is displayed seems far more easier to new comers, I hope the OG and current players aren't to upset with these changes
JakeRichardson3d 2 meses atrás
We held a few small test games where we both tried to work out what was supposed to happened next to help us learn the rules for 9th.
Nezrah 2 meses atrás
IDK if you noticed, at one point one of the presenters said the rules would be free "evergreen" implying forever. I was shocked and am not sure if that was a slip or not.
stevethegecko 2 meses atrás
At least for this edition.
Nezrah 2 meses atrás
Yeah probably. I have been out of the game since 4th, so 9th is amazing to me, and 10th looks even better.
BlueSatoshi 2 meses atrás
Talk is cheap. Only time will tell.
Melnia 2 meses atrás
I mean it make sense to lower barrier of entry. Make it simpler for people to impulse buy a box if they know it can be play right away.
Tofer Krz
Tofer Krz 2 meses atrás
From what I understand, unit datasheets will be free and 'evergreen', but you will still want/need a codex for the army special rules, detachment abilities, strats et al. Basically how AoS is doing it.
Atellus 2 meses atrás
I started playing in 8th edition, and ended up getting two of my best friends and my brother to play... when 9th edition came out, we started out strong, but sputtered out less than a year in. I'm looking forward to a fresh start and simplified gameplay, but me and my friends are pretty casual - I'm curious to see the thoughts of the people in the competitive scene.
zachary Purdue
zachary Purdue 2 meses atrás
Must say, the separate bolter barrels on the terminators is pretty nice
Pontus Perstrand
Pontus Perstrand 2 meses atrás
You sir are a legend! Just a couple of hours after the big release, you already have a video out on the topic! Awesome work. Thanks!
xXCigarXx 2 meses atrás
This guy is the goat. He will probably have a more updated more detailed video with even more info in the next day or two....the guy doesnt know how to stop kicking ass.
SHTF Fitness
SHTF Fitness 2 meses atrás
The new datasheets are fantastic. This is what has been needed for a long time
Hidden Leaf
Hidden Leaf 2 meses atrás
Mmm still wished we got D10 or D12. But excited overall for these changes. Also wondering how getting rid of the psychic phase will effect models like Abaddon and only being able to receive 3 wounds per phase.
Dissimulationx 2 meses atrás
Not sure how I’m feeling about the path they’re taking with simplifying the game, but still early days and much more to see and hear before I make any decisions or opinions.
Hotomatoe 2 meses atrás
But the game isnt complicated, it never has been ... dont confuse complicated with bloated. It happens when you take an 80s ruleset and shoehorn new stuff in for 40 years
Pixel Turtle
Pixel Turtle 2 meses atrás
Strategems were already a bit 'gotcha'-y. Every army in 9th has obscure rules that are impossible to predict unless you happened to play their army. I think putting them in the ability section helps both players realize what each unit is capable of. Also, managing CP is a big skill but the shift might help prevent digging yourself a hole in the first few turns.
Free shrugs
Free shrugs 2 meses atrás
That alliteration at around 0:26 was incredible.
Chronic Makenz
Chronic Makenz 2 meses atrás
I prefer to monopose look of the termagaunts, the organisms work as one unit and i think that was really showed well in Starship Troopers
TristanSplunge 2 meses atrás
If this means things will be like they were at the start of 8th then I'm going to be very happy with this edition
Prometheus Defiant
Prometheus Defiant 2 meses atrás
Anything that makes the Tyranids better and better is music to my ears. It's my favorite faction. They aren't weighed down by morals, hope, despair...they consume. 👾
Raey Cutrell
Raey Cutrell 2 meses atrás
They mentioned 'OC' was Objective Control per model. It sounded like you total your OC on an objective for each model and whoever has the highest controls the objective
Leonardo BESSONE
Leonardo BESSONE 2 meses atrás
An ingenious way to rework the mechanic
OldGoat1776 2 meses atrás
My only concern is it turns into Imperial Space Marines vs Chaos Space Marines. There is a huge difference between Thousand Suns and World Eaters vs Black Templars and Gray knights. There are huge differences between these armies but they treat them as the same.
Nick WLS Farmer
Nick WLS Farmer 2 meses atrás
I think if they have a faction's "reactive" abilities fall into broad play styles, like Space Bugs get to move, Space Elves get to counterstrike in melee, Space Dwarves get to overwatch, Space Giants get to shrug wounds, etc, then even if you don't remember the details for any given unit, you'll be able to keep the broad strokes in mind while playing. Would also maintain a bit of flavor for the factions.
Sorrowdusk 2 meses atrás
Whadda Space Orcs get?
Nick WLS Farmer
Nick WLS Farmer 2 meses atrás
Curious to see if the new battleshock rules bring back massive horde armies. In which case, so much for faster games...
Totally Legit
Totally Legit 2 meses atrás
I am going to miss having a codex to read. A lot of people complain about them but there was something about the artwork and effort that goes into them that I enjoyed.
Paul Fisher
Paul Fisher 2 meses atrás
they said codexs will still be released against the digital download for people to buy
Totally Legit
Totally Legit 2 meses atrás
@Paul Fisher Yeah but I am not sure if the quality will be the same with obvious expectation of less people buying it. We shall see.
Paul Fisher
Paul Fisher 2 meses atrás
@Totally Legit hopefully they will have lore and painting guides and glossy photos, as well as stuff that doesn't change and just not put any points in them More of a collectors thing rather than having to be dragged to every game with you
Trevor Lawson
Trevor Lawson 2 meses atrás
The new combat patrol idea is great for the same reason that boarding actions is great I'm really liking the small army games and I can get lots of little armies as opposed to investing heavily into one just to play
JakeRichardson3d 2 meses atrás
Yeah I have a bunch of smaller teams that are great to face off agaisn't each other.
LighthouseLiars 2 meses atrás
I know absolutely no youtuber as fast off the mark as you. Amazing.
PrimaFacie 2 meses atrás
AND great analysis
Spongey 2 meses atrás
It's cuz he's the real deal
Do not interact
Do not interact 2 meses atrás
Easy when the video is just a PowerPoint presentation
Jimmy Nicol
Jimmy Nicol 2 meses atrás
If Boarding Actions are sticking around, I would hope the Boarding Patrol box sets persist. I think the Tau and Ork ones specifically will prevent them doing that, unfortunately.
Melkhior 2 meses atrás
Really appreciate new nid models, particularly looking forward to potential shrikes, but as a man who owns 60 termagants and 90 hormagaunts, I'm good until the end of time for gaunts 😅
AVJ_MOD 2 meses atrás
Interesting that they showed two different Datasheets for Termagants. One with Ripper Swarm one without with different Abilities, weapon choices etc.
Marcus Madrid
Marcus Madrid 2 meses atrás
What I hope with the new unit spreadsheets is that like shooting, in the fight phase if you have 2 assault weapons instead of picking an either or attacks with, instead like AoS, you attack with both, as each weapon has its own profile, and you can delegate all attacks to 1 weapon of choice. EG Chain axe and Chain Sword-wielding Khorn berserker, or Knigt with a powerfist and chain sword combo
Alamander 2 meses atrás
Overall, seems really positive. Army construction rules are the only part I'm kind of worried about, but I'll hold off judgement until we hear more details.
Mods Incríveis!
Visualizações 232 mil
eu não consigo jogar isso sério
Visualizações 81 mil